It has been my daily routine for quite a while but why? Experience just this another day to find out.
Thesis Game Project in Progress — March 14th
The assets (represented by the capsules in the video) can be placed near the vertices that you want to drag. Then in the run time, you can drag the vertices by mouse or simply move the capsule.
The physics is not reliable, so I programmatically made the rope attached to the vertices draggers when they collide. There is also a check mechanism to tighten the wire between two draggers.
I imported a teddy bear model that I made. I put a tear on the model for stitching. Combining the two prototypes above, we get this rough stitching mechanism.
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