Just Another Day
It has been my daily routine for quite a while but why? Experience just this another day to find out.
Thesis Game Project in Progress — March 14th
Building Game Environment
Developing puzzle game mechanics
Composing narrative stories
Making procedural tools such as stitching tears on any model
Github Link: https://github.com/reatured/Just-Another-Day
Game Walk Through. Spoiler Alert:
Early Prototype
Procedural Stitching Mechanics
Update on Feb 12
Prototype 1: Vertices Dragger (representing a place for the needle to pierce)
The assets (represented by the capsules in the video) can be placed near the vertices that you want to drag.
Then in the run time, you can drag the vertices by mouse or simply move the capsule.
Prototype 2: Rope
The physics is not reliable, so I programmatically made the rope attached to the vertices draggers when they collide.
There is also a check mechanism to tighten the wire between two draggers.
Prototype 3: Implement on Any Mesh
I imported a teddy bear model that I made. I put a tear on the model for stitching.
Combining the two prototypes above, we get this rough stitching mechanism.
Dev. Log. (Newest First)
Level 3~4 Updated Painting
Update on April 12th
User Testing Build Recording
Update on April 2nd
Level 1~4 Lighting
Update on March 28
Level 1~5 Test Build
Update on March 19
Building Game Scene
Update On March 14