Just Another Day

It has been my daily routine for quite a while but why? Experience just this another day to find out.

Thesis Game Project in Progress — March 14th

  • Building Game Environment

  • Developing puzzle game mechanics

  • Composing narrative stories

  • Making procedural tools such as stitching tears on any model

Github Link: https://github.com/reatured/Just-Another-Day


Game Walk Through. Spoiler Alert:

Early Prototype


Procedural Stitching Mechanics

Update on Feb 12

Prototype 1: Vertices Dragger (representing a place for the needle to pierce)

The assets (represented by the capsules in the video) can be placed near the vertices that you want to drag.

Then in the run time, you can drag the vertices by mouse or simply move the capsule.

Prototype 2: Rope

The physics is not reliable, so I programmatically made the rope attached to the vertices draggers when they collide.

There is also a check mechanism to tighten the wire between two draggers.

Prototype 3: Implement on Any Mesh

I imported a teddy bear model that I made. I put a tear on the model for stitching.

Combining the two prototypes above, we get this rough stitching mechanism.


Dev. Log. (Newest First)

Level 3~4 Updated Painting

Update on April 12th

User Testing Build Recording

Update on April 2nd

Level 1~4 Lighting

Update on March 28

Level 1~5 Test Build

Update on March 19

Building Game Scene

Update On March 14